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How to increase FPS in games. How to play AAA games on laptops or low-end computers. How to share Steam games with your friends. How to make a let's play video. Twitter Facebook. Elite and Legendary equipment cannot be used unless the player is of a certain Fame level.

Certain items i. Having sockets does not create higher requirements for using an item, although they make the item more valuable. Finally, a denizen of Grove, specifically a minstrel, can be paid to increase the character's Fame, «allowing savvy players to buy Skill points.

Several townspeople of Grove offer randomized side-quests to the player. These are sometimes called fetch quests retrieving a valuable item from the dungeon , though they often require the player to kill off all enemies of a certain type on a certain level of the dungeon or dispatch an enemy boss.

Upon completion of a side-quest, the player can return to the townsperson who gave it to them, and receive a reward of Fame Points, Experience Points and gold. Sometimes a valuable item is also given as part of the reward for completing a side-quest. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve or if the potential rewards for turning it in to the quest-giver are more important.

To keep an item from a fetch quest, the player must cancel the quest in the quest book. However, once in a while, he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness. Sometimes a vendor will appear in the dungeon.

Vendors have neutral status in the game, so enemies won't attack them. The player's character cannot be attacked by enemies while engaged in buying or selling with a vendor. Vendors who appear in the dungeon are Pikko the Fisherman and Getts the Traveler.

If at any point in the game the character dies Health Points driven down to zero the death is not permanent. The personification of Fate appears, who resembles the Grim Reaper. Fate offers the player three choices: first, the character can be brought back to life at the spot where they fell, in exchange for a portion of their Experience Points and Fame Points. Second, they can be brought back to life and transported to a nearby level one or two levels up or down in exchange for a portion of the character's gold.

This new place may be safer or more dangerous than the one where the character died. Third, the character can be brought back to life and transported three levels up in exchange for all the gold in their possession. This new location is usually safer than where the death occurred. If the character died on level 1, 2, or 3 of the dungeon they will be taken back to town. If the character stays out of a previously visited dungeon level for 20 minutes on the game clock, the level will be automatically refreshed with all new monsters and treasure, although the dungeon layout stays the same.

Therefore, if the character died on that level and doesn't make it back within 20 minutes, any gold they left there when they died will be gone for good. The minute rule does not apply if the character has a portal to that level, since one end of the portal is constantly occupying the level.

However, if the character has died and been transported three levels up, there will be no portal. If none of these three options is to the player's liking, they may choose Quit and the character is effectively transported back in time to the last occasion the game loaded. However, the death is still recorded in the character's journal.

If the player completes the main quest they received at the beginning of the game, they are given the option to retire the current character and start play over again with a descendant of the first character.

The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.

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