Nightmare creatures 2 pc game free download
Google Play. The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Xbox Game Pass Ultimate review. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. Developer's Description By Activision. The Brotherhood of Hecate, a secret society of s London, conducted experiments in live tissue creation. What they created broke free, killing scores of Englishmen in the process. Any evidence of the existence of the Brotherhood or their demon spawn was destroyed in the Great Fire of Now, years later, the Brothers are back and so are their creatures, once again killing Londonites.
You take on the role of a demon-battling priest or microbiologist. Their attacks reflect this appropriately, with the big priest being better at wading into the fray with his longstaff, and the smaller gymnast excelling at staying on the fringes until she leaps in with sword or feet flying. Special attacks individual to each character also show these differences. Both regular and special moves can be performed with various button combinations and none are of the impossible variety.
A wide selection of power-ups can be found throughout Nightmare Creatures. Some are hidden in conveniently marked boxes, while others are tucked behind windows, and others still will pop out after you kill off a monster. These range from health bonuses to a variety of useful weapons.
Single shot Guns are good for taking out most individual enemies, while the Multi-Gun, which fires a round in all directions, is great when you're being gooned by a crowd. Other items there for the picking include Firebombs, Dynamite, and Repulsive Smoke, which repels monsters. Everything remains in your inventory until you use it, so you can stockpile useful trinkets like those Multi-Guns. Even with [some] adventure-type elements, Nightmare Creatures is really all about combat.
While this game may be following in the footsteps of Tomb Raider , the influence of pure fighting titles like Virtua Fighter is very recognizable as well. All of the game's levels feature a menagerie of beasties that have to be kicked, bludgeoned, and stabbed into submission before you can resume your hunt for Crowley. The sheer number of creatures is very impressive, and all thirteen feature very different methods of attack. Common enemies like Zombies just stagger forward and flail away, while Werewolves leap around you and slash with their claws.
The Hulk-like Dockers pack a wicked roundhouse punch and will also smash the ground, sometimes bringing the ceiling down on you. This impressive amount of variety means that Nightmare Creatures never gets repetitive even though the majority of game time is spent walloping one bad guy or another. To really succeed particularly in the later levels you need to handle each one differently. If you just wade in every time, and try to take out a Docker the same as you would a Spider, you're going to spend more time loading saved games than actually playing.
There are also special boss monsters, such as a giant multi- headed snake and a yeti, that have to be outsmarted every few levels as well. I have no hesitation recommending Nightmare Creatures to anyone interested in arcade action of the Tomb Raider sort. The lack of a true save game feature, the occasionally erratic controls, and that adrenaline time limit keeps this one out of the awards category, but I do hope that people will still give it a try.
For atmosphere, gameplay, and eye candy, this one is hard to beat. Screenshots from MobyGames. EKN 0 point. Watch this tutorial in order to have music while playing. Vardena93 0 point. When i finish the 1st map and try to save,i cant,game says that i need 2d cd or something like that,how can i save? Sorcerer 0 point. Preconfigured installer for modern pc: archive. Bijuklich -2 points. Great game, it works perfect so far. I played it when I was younger and now my kid loves it.
EKN 1 point. I download it and install it. Haz 0 point. The glide fix allows you change the resolution via the in game display options. I reccomend renaming the old. Nour 0 point. You are looking for a game and want to know if you have found one worth your while. The answer to that question is a resounding it depends.
I will try and drop out all of the information so you can make the call on whether this game is up your alley or not. Nightmare Creatures is a difficult game to describe. Playing the game could be considered a cross between a 3D fighting game and a 3D action adventure title.
I know this sounds a bit weird but it is actually a great idea. Instead of how most action adventure games limit you to mostly weapons or an occasional punch or kick, this game gives you a full arsenal of punches, kicks, combo attacks as well as different weapons.
This added a whole new feeling and deminsion to this type of game. So, instead of running back and shooting your enemies, you must face them head on and defeat them with your fighting skills. Just because physical combat is such a large part of the game, it does not mean that you will not find your fair share of weapons along your way. You will find guns, multi shot guns, mines, potions and dynamite my personal favorite.
This means that if you have a particularly tough enemy, you can always take a few steps back, whip out your gun and pop a cap in its ass. Ignatius, the master of occult, carries a staff at all times that makes for a lethal weapon. Nadia, the doctor's daughter, caries a small sword type weapon with her which is also good for chopping zombies in half more on this later.
A good deal of the gameplay is exploration. You will fight more than your share of baddies but in between, you will find many items in boxes, behind doors and by breaking out windows. There are also areas hidden behind bushes and other objects that you must chop down or kick out of the way before you can access them. You must be very careful on your exploration because you have what is called an adrenaline meter. This is different from your life meter. The adrenaline meter is a gauge for the amount of adrenaline in your system.
The only thing that is keeping the player from transforming into a mutated monster is the adrenaline flow in the blood stream. If a player goes to long without fighting, this level will start to go down until your player is killed. How do you in think you replenish your adrenaline meter? Easy, just kill a monster and it fills back up. The tough part, if you are exploring, ends up being trying to find a monster that you have not already chopped in half once again, more on this later.
I keep saying "more on this later" and later has arrived. The coolest thing about this game is the monsters you will battle and encounter. I think I will go out on a limb here and say that there is no game out there that will rival the mutants you go up against in this game. Sure, you have your standard zombies but where the game really shines is the other monsters.
You will get to fight werewolves, flying demons, three-armed slicing monsters, a giant rock-like dude, huge insects, an octopus looking freak, giant flying winged women, giant rats, a huge spider, faceless men, gargoyles and finally Hellhounds. Now that is one cast of ugly characters.
Each of these bad guys is mean in its own right. All of them look awesome and are vicious. The thing that is even better than the sheer amount of different enemies is the different deaths you can inflict. You can just keep kicking monsters until they end up in a pool of their own blood. You can shoot them to get the job done quickly. These are all fine but what is really cool is when you use your sword or staff and cut a zombie clean in half. The top part flies off in one direction while the bottom goes another.
On other monsters, you can isolate a particular area, like the arm and keep attacking. Eventually, the arm will sever and fall to the ground while the monster is still attacking.
My favorite was throwing dynamite because you would almost always sever some limbs but not kill the enemy. Sure this is sickening but it is Activision's subtle way of reminding us that if we play with dynamite, we may end up blowing off body parts.
If you would have stopped reading at the above paragraph, you should be questioning the overall score I gave the game. Everything sound great and who would not love this game? Unfortunately, this game has a few flaws. Most notably, the difficulty. I always say that this is the year of the sequel.
I guess if your game is not a sequel, you have to make it incredibly hard. From the first screen in the first level to the very end, you will be pulling out your hair in frustration because the game is so damn hard. I will say that once I started using the block button more, it became a little easier but it was still a pain. If you set the difficulty to easy, you stand a small chance. If you play on hard, good luck! I know I have said this before but I need to say it again.
I am all for a challenge but don't make it impossible. I think that some people may give up on the game before they really get into the good parts because it is so hard. Another thing that bothered me about this game was that it was cheap and unfair. I hate games that are not fair. Let me give you a perfect example. I was fighting against one of the three-armed dudes and he was kicking the crap out of me very common occurrence.
Somehow, I managed to get behind him so I had an open shot at his back. I started laying blows on his back as he was trying to run from me. Guess what? He blocked every one.
How in the hell could he block those hits when he was facing the opposite direction? And the best part of the whole thing is that when my back is to a monster and they attack, even if I hit the block button, he will hit me every time. This was not fair and very frustrating. The monsters were tough enough and did not need any advantage.
The last thing that bothered me about this game was the awkward camera angles. There were times that I did not know which direction to push the controller to move. The camera would also get stuck behind the corner of a wall or building making it impossible to see where you were or where the monster was that was proceeding to kick your ass. Once again, this made the game even more difficult and it really did not need help in that department. The graphics were quite well done. In a few cases, they were a bit dark but on the whole, I was very impressed.
The enemies all looked super cool, especially when they were chopped in half or had their arms blown off by dynamite. The environments were all scary but were easy to follow and differentiate between objects. This could have been a game of the year candidate. It is definitely one of the most original games you will play and it is worth a rental just to see the cool monsters.
I was disappointed in the difficulty and camera angle problems because it took away from the fun a bit. It was frustrating that the monsters could block with their backs but you couldn't. All in all, if you are up for a serious challenge and love horror stuff, you will really enjoy this game. If horror is not your thing and tough games just make you mad, you still need to rent it just to see the zombie get chopped in half. That never gets old. It is a foggy night on the streets of London. The squeak of rats scurrying about is suddenly overpowered by the screech and cry of a wolf exploding out of waiting, to attack you under the illumination of gas streetlights.
This is the world of Nightmare Creatures. It centers on the pursuit of one Adam Crowley, a demented scientist who plots to take control of the city of London by releasing a bizarre plague that causes the inhabitants to mutate into hideous monsters under his command.
The player can choose to hunt this villain down as Father Ignatius Blackward, a religious man with hefty black boots and a staff, or as Nadia F. Standing in their way are legions of beasts ranging from traditional werewolves and zombies, to weird giant octopi, and rats, culminating in gargoyles and hellhounds. With the glut of 3D games on the market seemingly more obsessed with the variety of weapons available to characters than story and mood, I thought this game could be something different.
Unfortunately, a good concept does not always translate into a good game. After a thrilling start of creepy noises and scary monsters, it slowly dissolved into a rather run-of-the-mill kick-and-punch fest. The monsters provide the focal point of gameplay. Although there is some problem solving, such as moving switches or toppling posts, it is mainly a straightforward action game where you duke it out with the creatures, only stopping long enough to worry about your health and adrenaline levels.
I would like to have seen more done with the interesting Victorian settings they created, especially in terms of more non-combat puzzles. Often I felt I wanted to wander off down some dark passageway or open one of the doors along the back streets, only to have it act like a brick wall. Despite the detail of the scenery, I would not advise stopping to admire it, as the game has a built-in incentive to keep hacking, kicking, and punching the monsters without stop -- Ignatius and Nadia are both infected with Crowley's plague, so if they stop fighting, their adrenaline levels drop and the plague begins to drain away their health.
Each character is allowed to do some interesting kicks and swings, such as the Scottish Backhand or the Bloody Ballerina. Some of these combinations produce rather spectacular leaps and flourishes of sword and staff that separate heads, arms and legs from the monsters. In the end, however, repeatedly hitting the control key or the space bar gets rather old after a while. This leads to one of the most disappointing aspects of the game: the controls.
It took me some time to get used to the odd set of keys required, such as Left-Control for Strike the manual just says "Ctrl" and Number Pad 0 for Jump.
I also had to discover, on my own, that the Strike command would also pick up objects, because they decided to bury that information in the section of the manual on Power Ups items and not the basic list of Game Controls. To make matters worse, I also tried to change the default setting for Jump from the Numeric Keypad 0 to something else, and the game decided that I had entered some sort of joypad key.
I had to reinstall the game to restore the controls to a state where I could use them. In addition, the camera perspective compounded the interface problems, as some times you would have a view from behind you character's back and other times a frontal view of your character.
As you entered areas, you would have to turn your character around and head back the other direction before the view switched back to a forward looking view. This is particularly annoying when there are monsters behind your character! Sometimes I'd have to attack blindly until the camera angle changed enough to finally see my character properly in relation to the attacking monsters. All in all, the controls for the game are adequate at best, while being occasionally frustrating.
The monsters in Nightmare Creatures get top billing for a reason, as they are one of the most interesting visual elements in the game. The designers took full advantage of the macabre effect of applying skins to polygonal shapes.
In addition to their horrifying appearance, the bloody dismemberment of the monsters' bodies helps to effectively set the mood of the game. Separating a zombie's head from his torso and his legs from the rest of the body in one fell swoop is a common occurrence and nifty to look at, but I was particularly impressed when a four-armed beast kept coming at my character even after I had lopped off two arms.
The Victorian London buildings, streets, carriages, sewers, and streetlights are well done, especially rendered in a muted color palette of ochre greens, muddy reds, and drab grays.
To truly appreciate the graphics you will need a 3dfx card and a fast system. If you attempt to play with full acceleration on a system lacking the necessary hardware you will pay the consequences in battle where speed is very important.
On the downside, some of the animations, such as the destruction of wooden crates that contain useful items, were rather disappointing, lacking the cinematic look of the rest of the game. At times the music and background noises combine to create truly scary moments in this game. After playing several hours, I was still startled by the crate-exploding entrance of yet another zombie, as it moaned toward my character. Unfortunately, this highly effective use of sound is not consistent throughout the game.
There are certain points where the music becomes rather repetitive and others when it sounds like a refugee from the late '80s heavy metal scene. It details the different key combinations of each character and includes a catalog of the helpful items, such as guns and healing orbs, which are hidden in wooden crates throughout the streets and sewers of London.
Despite some brief background information, I was disappointed that they did not include more atmospheric materials, perhaps a newspaper explaining the situation. Nightmare Creatures has two levels of difficulty -- easy and hard.
The major difference between the two is the number of healing orbs that are found on each level. On the hard setting, the monsters tend to be slightly less likely to lapse into stupid combat tactics, as they move and dodge more effectively, attack in numbers when possible, and retreat when obviously at a disadvantage.
Nightmare Creatures offers some truly horrifying monsters and lush scenery, but fails to effectively sustain or capitalize on the macabre mood the graphics and the soundtrack created when the game begins.
Gameplay focuses too much on combat, ignoring the potential of other avenues of adventures in its evocative Victorian London setting. The most disappointing aspect of the game is its rather awkward controls, which make some of the more basic actions, such a jumping or turning around, a complete nightmare. It also lacks multiplayer support. However, if you are looking for pure arcade-style hack and slash fun, such as spin-kicking a zombie into two pieces, this might be a game you want to check out.
Deep in the heart of 'Victorian London something awful is lurking, something nightmarish! Picture if you will, London at night in the 19th Century. Weak light from the oil-fuelled street lamps casts strange shadows across the uneven cobbled surface of the narrow street. A solitary figure flits from shadow to shadow, his face shrouded in darkness.
At the entrance to an alley he pauses, looks around to make sure that no-one has spotted him, and slips just inside to wait, the faint lamp light glittering softly on the knife in his hand.
However, this cutpurse will have no luck tonight. Quite the opposite in fact. Behind the thief, from the darkest shadows of the alleyway, a huge shape stirs. A long, distended arm reaches out silently and before the thief can utter a single scream, massive claws close around his throat, snapping his neck.
0コメント